next() — tailwindcss Function Reference
Architecture documentation for the next() function in candidate_machine.rs from the tailwindcss codebase.
Entity Profile
Dependency Diagram
graph TD e98f75c7_be5d_2b5f_4edb_c53b52a5b951["next()"] a7ef7f76_8e61_0bbd_dd62_df9fa5af59c2["reset()"] e98f75c7_be5d_2b5f_4edb_c53b52a5b951 -->|calls| a7ef7f76_8e61_0bbd_dd62_df9fa5af59c2 25880039_5fa6_1766_4f96_aee283033329["done_span()"] e98f75c7_be5d_2b5f_4edb_c53b52a5b951 -->|calls| 25880039_5fa6_1766_4f96_aee283033329 35b2adf8_a27b_5aee_3865_21fb048c97fb["advance()"] e98f75c7_be5d_2b5f_4edb_c53b52a5b951 -->|calls| 35b2adf8_a27b_5aee_3865_21fb048c97fb 1d9f0587_3ee2_e78a_02be_cdc4a682af31["advance_by()"] e98f75c7_be5d_2b5f_4edb_c53b52a5b951 -->|calls| 1d9f0587_3ee2_e78a_02be_cdc4a682af31 95863211_f6f6_7fff_0253_53a5f33740d9["move_to()"] e98f75c7_be5d_2b5f_4edb_c53b52a5b951 -->|calls| 95863211_f6f6_7fff_0253_53a5f33740d9 style e98f75c7_be5d_2b5f_4edb_c53b52a5b951 fill:#6366f1,stroke:#818cf8,color:#fff
Relationship Graph
Source Code
crates/oxide/src/extractor/candidate_machine.rs lines 29–169
fn next(&mut self, cursor: &mut cursor::Cursor<'_>) -> MachineState {
let len = cursor.input.len();
while cursor.pos < len {
// Skip ahead for known characters that will never be part of a candidate. No need to
// run any sub-machines.
if cursor.curr.is_ascii_whitespace() {
self.reset();
cursor.advance();
continue;
}
// Candidates don't start with these characters, so we can skip ahead.
if matches!(cursor.curr, b':' | b'"' | b'\'' | b'`') {
self.reset();
cursor.advance();
continue;
}
// Jump ahead if the character is known to be an invalid boundary and we should start
// at the next boundary even though "valid" candidates can exist.
//
// E.g.: `<div class="">`
// ^^^ Valid candidate
// ^ But this character makes it invalid
// ^ Therefore we jump here
//
// E.g.: `Some Class`
// ^ ^ Invalid, we can jump ahead to the next boundary
//
if matches!(cursor.curr, b'<' | b'A'..=b'Z') {
if let Some(offset) = cursor.input[cursor.pos..]
.iter()
.position(|&c| is_valid_before_boundary(&c))
{
self.reset();
cursor.advance_by(offset + 1);
} else {
return self.restart();
}
continue;
}
let mut variant_cursor = cursor.clone();
let variant_machine_state = self.variant_machine.next(&mut variant_cursor);
let mut utility_cursor = cursor.clone();
let utility_machine_state = self.utility_machine.next(&mut utility_cursor);
match (variant_machine_state, utility_machine_state) {
// No variant, but the utility machine completed
(MachineState::Idle, MachineState::Done(utility_span)) => {
cursor.move_to(utility_cursor.pos + 1);
let span = match self.last_variant_end_pos {
Some(end_pos) => {
// Verify that the utility is touching the last variant
if end_pos + 1 != utility_span.start {
return self.restart();
}
Span::new(self.start_pos, utility_span.end)
}
None => utility_span,
};
// Ensure the span has valid boundary characters before and after
if !has_valid_boundaries(&span, cursor.input) {
return self.restart();
}
return self.done_span(span);
}
// Both variant and utility machines are done
// E.g.: `hover:flex`
// ^^^^^^ Variant
// ^^^^^ Utility
//
(MachineState::Done(variant_span), MachineState::Done(utility_span)) => {
cursor.move_to(variant_cursor.pos + 1);
if let Some(end_pos) = self.last_variant_end_pos {
// Verify variant is touching the last variant
if end_pos + 1 != variant_span.start {
return self.restart();
}
} else {
// We know that there is no variant before this one.
//
// Edge case: JavaScript keys should be considered utilities if they are
// not preceded by another variant, and followed by any kind of whitespace
// or the end of the line.
//
// E.g.: `{ underline: true }`
// ^^^^^^^^^^ Variant
// ^^^^^^^^^ Utility (followed by `: `)
let after = cursor.input.get(utility_span.end + 2).unwrap_or(&b'\0');
if after.is_ascii_whitespace() || *after == b'\0' {
cursor.move_to(utility_cursor.pos + 2);
return self.done_span(utility_span);
}
self.start_pos = variant_span.start;
}
self.last_variant_end_pos = Some(variant_cursor.pos);
}
// Variant is done, utility is invalid
(MachineState::Done(variant_span), MachineState::Idle) => {
cursor.move_to(variant_cursor.pos + 1);
if let Some(end_pos) = self.last_variant_end_pos {
if end_pos + 1 > variant_span.start {
self.reset();
return MachineState::Idle;
}
} else {
self.start_pos = variant_span.start;
}
self.last_variant_end_pos = Some(variant_cursor.pos);
}
(MachineState::Idle, MachineState::Idle) => {
// Skip main cursor to the next character after both machines. We already know
// there is no candidate here.
if variant_cursor.pos > cursor.pos || utility_cursor.pos > cursor.pos {
cursor.move_to(variant_cursor.pos.max(utility_cursor.pos));
}
self.reset();
cursor.advance();
}
}
}
MachineState::Idle
}
Domain
Subdomains
Source
Frequently Asked Questions
What does next() do?
next() is a function in the tailwindcss codebase.
What does next() call?
next() calls 5 function(s): advance, advance_by, done_span, move_to, reset.
Analyze Your Own Codebase
Get architecture documentation, dependency graphs, and domain analysis for your codebase in minutes.
Try Supermodel Free