quantize_tensor_arm_q8 Class — pytorch Architecture
Architecture documentation for the quantize_tensor_arm_q8 class in QuantizedOpKernels.cpp from the pytorch codebase.
Entity Profile
Source Code
aten/src/ATen/native/quantized/cpu/kernels/QuantizedOpKernels.cpp lines 3586–3659
template <typename scalar_t, typename underlying_t, typename underlying_x8_t>
void quantize_tensor_arm_q8(
const float* __restrict__ in,
scalar_t* __restrict__ out,
const int64_t N,
const float scale,
const int32_t zero_point) {
const float inv_scale = 1.0f / scale;
uint32_t i = 0;
underlying_t* out_underlying = reinterpret_cast<underlying_t*>(out);
const float32x4_t vinv_scale = vdupq_n_f32(inv_scale);
#if defined(__ARM_NEON__)
// magic float and magic int to take care of rounding
// int magic_round(float f): interpret_int32(f + 12582912.0f) - 0x4B400000
// Some detail:
// 12582912.0f is 2**23 + 2**22. The trick is based on the fact that when you
// add a small number to a large number, the result rounds to the precision of
// the least significant bit of the large number. For IEEE-754
// single-precision number mantissa has 23 bits, and adding 2**23 would cause
// rounding to the nearest even integer. The we cast to int and subtract the
// same number (0x4B400000 is the integer representation of 12582912.0f) to
// get only the mantissa. This works if -2**22 < x < 2**22, but preserves the
// sign for negative numbers.
const int32x4_t voffset = vdupq_n_s32(zero_point - 0x4B400000);
const float32x4_t vmagic_float = vdupq_n_f32(12582912.0f);
for (i = 0; i + 8 <= N; i += 8) {
const float32x4_t vin0123 = vld1q_f32(in);
in += 4;
const float32x4_t vin4567 = vld1q_f32(in);
in += 4;
const int32x4_t vraw0123 = vaddq_s32(
voffset,
vreinterpretq_s32_f32(
vaddq_f32(vmagic_float, vmulq_f32(vin0123, vinv_scale))));
const int32x4_t vraw4567 = vaddq_s32(
voffset,
vreinterpretq_s32_f32(
vaddq_f32(vmagic_float, vmulq_f32(vin4567, vinv_scale))));
const int16x8_t vraw01234567 =
vcombine_s16(vqmovn_s32(vraw0123), vqmovn_s32(vraw4567));
const underlying_x8_t vout01234567 =
quantize_tensor_arm_intrinsics::vqmov<underlying_x8_t>(vraw01234567);
quantize_tensor_arm_intrinsics::vst1<underlying_t, underlying_x8_t>(
out_underlying, vout01234567);
out_underlying += 8;
}
for (; i < N; ++i) {
(*out_underlying++) =
at::native::quantize_val_arm<underlying_t>(scale, zero_point, (*in++));
}
#else
const int16x8_t vzero_point = vdupq_n_s16((int16_t)(uint16_t)zero_point);
for (i = 0; i + 8 <= N; i += 8) {
const float32x4_t vin0123 = vld1q_f32(in);
in += 4;
const float32x4_t vin4567 = vld1q_f32(in);
in += 4;
const int32x4_t v0123_rounded = vcvtnq_s32_f32(vmulq_f32(vin0123, vinv_scale));
const int32x4_t v4567_rounded = vcvtnq_s32_f32(vmulq_f32(vin4567, vinv_scale));
const int16x8_t v01234567_packed = vqaddq_s16(
vqmovn_high_s32(vqmovn_s32(v0123_rounded), v4567_rounded), vzero_point);
const underlying_x8_t vout01234567 =
quantize_tensor_arm_intrinsics::vqmov<underlying_x8_t>(
v01234567_packed);
quantize_tensor_arm_intrinsics::vst1<underlying_t, underlying_x8_t>(
out_underlying, vout01234567);
out_underlying += 8;
}
for (; i < N; ++i) {
(*out_underlying++) =
at::native::quantize_val_arm<underlying_t>(scale, zero_point, (*in++));
}
#endif
}
Source
Analyze Your Own Codebase
Get architecture documentation, dependency graphs, and domain analysis for your codebase in minutes.
Try Supermodel Free